Today I did some grass simulation and geometry creation today. I tried to do it many different ways, but I went with a hair simulation where I copied and deformed the simulated curves that I polylofted along their normal and bitangent. It still is kind of unstable and the simulation is still way off, but it’s a start.

 

For now I will be streaming on Wednesdays and Fridays, since I have loads of work to do for uni now. I will focus more on Quick-Tipps and getting stuff on the website in the upcoming weeks.

If you happen to have a question for me on days I am not streaming, just shoot me a message on one of the social media platforms, discord, comments on one of the blogposts or my email you can find at the bottom.