Today I was reviewing the second part of the qLib nodes and also did a writeup of all the nodes I found valueable for myself. I only reviewed nodes of the OBJ and SOP level.
The ones I will be using very regularly are colored orange. The rest of the sorting is in no particular (although most of it is alphabetical) order.
The header image is using the hexagrid, superellipse and pathdeform ql nodes.
envlight_ql: An enhanced version of the original Environment Light. (Gamma correction!!)
aim_ql: Like the aim VOP, but in OBJ
camera_frustrum_ql: Object-level wrapper for Camera Frustrum qL SOP.
camera_plane_ql: Object-level wrapper for Camera Plane qL SOP.
camera_rig_ql: Camera rig for cinematic camera motion creation.
distance_ql: Measures the distance between two objects.
onion_skin_ql: Convenience animation tool to evaluate poses and trajectories of objects.
super_light_ql: A superellipse-shaped area light source.
attr_visualize_ql: Attribute Visualisation SOP with great features.
attrib_builder_ql: Creation/manipulation of geometry attributes using a series of basic operations. Similar to the new point sop.
fluidsource_ql: An optimized variant of the original Fluid Source SOP. Regular Fluid Source SOPs can be replaced with the “Change Type” menu item to this node type, and it will produce (almost) the same results. (Make sure to enable “Keep Parameters” when switching the node type.)
camera_frustrum_ql: Creates a camera frustrum (solid/wire)
noise_ql: Easy noise attribute creation
volume_visualize_ql: Volume visualize based on rasterisation
switch_off_ql: The classic switch with a nullnode at the 2nd input
attrib_grow_ql: Grows attribute to neighbours
bend_ql: Bend SOP with better/more features
bias_deformer_ql: Deforms geometry by applying bias/gain value adjustments along the main axes
bounds_ql: Similar to Bounds SOP, with addition of being able to have animation ghosting.
camera_plane_ql: Builds a exact geometric representation of a camera view plane at a specified distance.
camera_project_ql: Projects geometry to camera clipping plane
clip_by_bounds_ql: Discard geometry outside of a bounding box (or a convex shape). Good for using with camera_frustrum_ql
deform_pcloud_ql: Deforms geometry by arbitrary point cloud.
distance_ql: Measures and displays the distance between two geometry points.
group_grow_ql: grows group to neighbours
group_visualize_ql: Visualization of geometry groups (points or primitives).
hexagrid_ql: Generates a grid of regular hexagons.
matchpointsorder_ql: Tries to match point order of a geometry by using the order from a 2nd (reference) geometry.
maze_ql: Builds a maze from polylines on the horizontal plane.
motion_trail_ql: Builds a motion path curve of an object (OBJ level)
occlusion_ql: Calculates ambient occlusion and stores it in per-point attribute(s).
path_deform_ql: Slides and deforms geometry along a curve.
polywirecurves_ql: Easy wireframe extraction
pre_export_ql: Fixes bevor exporting to other DCCs
rest_position_ql: Better rest position node
rivet_ql: Like rivet OBJ, but in SOP
round_corners_ql: Replaces points (i.e. corners) with circular arcs in polygonal curves.
rounded_rectangle_ql: Round rectangle
smooth_points_ql: Smooth SOP with other smoothing operations
snap_ql: Point snapping by PClookup
split_multi_ql: Splits curves into parts
star_ql: Star with additional settings like gaps at the tips
superellipse_ql: Ellipse with exponent
symmetry_ql: Mirrors the shape of a geometry based on topological symmetry
taper_ql: better taper
thickness_ql: Thickness SOP casts a ray in the opposing direction of the normal and stores the distance of the first surface hit.
triangle_grid_ql: Triangle grid
twist_ql: Better twist
uvquickshade_ql: Better quickshade
vector_jitter_ql: Applies random adjustments to lengths/angles of per-point vector attributes.
volume_retime_ql: Evaluates an already-simulated volumetric at any subframe, using velocity-based advection.
xform_to_bbox_ql: Clamps or fits the input geometry into the bounding box of a secondary geometry.