I am Manuel Köster, I am a recent Animation & Game graduate from Hochschule Darmstadt, Germany. Within my studies I did a FX Internship at RISE FX Berlin. I am very passionate about Houdini and its community, trying to convince as many people as possible to try it out. I love doing research on complex subjects, optimizing workflows and helping other people out. I started using Houdini around 2.5 years ago and transferring more and more of my Workflow to it.
The main Tools I am using everyday include Houdini, its renderer Mantra, Redshift as well as Foundy Nuke. But I am willing to learn any Software that is beneficial to the team or the current project. I have been doing 3D work for 4.5 years, focussing on more and more technical parts of the CG Pipeline. I just love solving Problems!
I am experienced in VEX and Python to automate and speed up my and other people’s workflows. Within the world of FX I have experience doing Particle-, Pyro/Smoke-, Rigid/Softbody-, Fluid-Simulations as well as writing my own solvers to serve the project’s needs.
In my Internship I could gain experience for FX in high-end Films and Animation. At my time at RISE FX I could also write Tools for other artists, which one of my favourite tasks. Providing tools for other Artists and speeding up their workflows. This is also why I built this website. To help other people do what I love doing.
Showreel 2018 Q1
- Trees – Space Colonization Algorithm
- Rigid Body Destruction
- Diamond Morph
- Blood Drop Sequence
- All Compositing
- 2D Pencil Shader
- Procedural Curve Animation Tool & FX
- Chameleon Rig
- Chameleon String & Deformation Setup
- Flower Procedural Animation Setup
- Clouds Lookdev
- Clouds Tool
- All Clouds Deformations
- All Compositing