Today’s session was a pretty long one. Although I am not content with my result, I learned quite a bit.

For example how to properly get scalarfields into DOPs. And additionally use them to stick flip fluids to a collision object.

Also, that you have to plug in your velocity source for your flipsolver into the 3rd input instead of the 4th. It will shop up in as guides if you turn it on, but it won’t function. Sooo, remember to plug it into the 3rd input kids!