Max Payne I + II Remake

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– Worked on our internal USD stack including an Asset Resolver, Python bindings, File format plugins etc
– Owner of our Houdini pipelines
– Established Blender as a primary DCC and created its Pipeline from scratch
– Key driver for procedural workflows in our future games
– Implemented USD based data exchange between Northlight & DCCs
– Overhauled Houdini Digital Asset management systems
– Created, maintained and overhauled key pipeline infrastructure and libraries

Max Payne I + II Remake