
– Worked on multiple VFX runtime systems & effects
– Optimized various aspects of the VFX related work
– Maintained and expanded diverse aspects of the VFX pipelines
– Overhauled most of the Houdini & VFX pipelines for future productions
– Lead discussions regarding USD usage for VFX & Houdini for all crafts
– Set up most runtime VFX & physics systems for an upcoming game
– Overhauled the destruction pipeline & created new interactive toolsets
– Mentored many of our Artists in regards to Houdini, Pipelines & other Tech

